For Got Milk's nutty website WhiteGoldisWhiteGold.com, I worked with Odopod to model and render archways and crystals. In order to get what the designers were asking for, I built the archways procedurally in Houdini. When the sytem was setup, the designers did over the shoulder tweaks to get it just right.
Website
SFIFF: Trailer
Houdini Production
The concept for the San Francisco International Film Festival's trailer was based on the print ads. I used Houdini to reconstruct segments of films from the festival out of elements from the print work. Method was the production house for this gig. And the final render was realized in AfterEffects based on the 3D concepts I generated.
Test Render 1
Test Render 2
Final Composite
Coldplay Spot
Flash & After Effects Production
Odopod held a quick design exercise in which each person was responsible for making a spot to promote the new Coldplay album X & . I created a procedural animation using Flash, then gave it a 3D look using After Effects.
Submission
Final
Lsys
Houdini Production
I've ben studying L-systems and wanted to share an animated experiment.
Grass
Houdini Production
Made for fun. I used Houdini to create a geometry for the blades that varied in shape and height. The blades were spawned randomly on a grid while using metaballs and perlin noise to mimic wind blowing on the blades.
Tubes
Houdini Production
A simple combination of geometry feeding a shader.